virtual reality

Objective Realities

Objective Realities is series of VR experiences that change the perspective from a human point of view to the one of an object. In OR you will be able to see and act in a virtual smart home with the capabilities and limitations of a specific object and listen to the invisible chatter that happens between networked things and the home.
Key activities
helmet design and engineering, manifacturing coordination, software development

How does it feel to be an object in a smart home?

As things become smarter and connected, their roles in people’s lives are challenged. Things become closer and closer to us, eventually becoming “users” themselves. How will we understand objects’ needs and perspectives and potentially design for them?

While designers and companies that deal with smartness and artificial intelligence try merge the gap between human and objects by designing objects and machines that resemble more humans in their form and interaction, we decided to take the opposite approach and create an experience for ‘humans’ to get closer to feeling and acting like objects.

For the latest version of the experience we asked Bruce Sterling to work with us and expand the piece with some housolds objects stories. Many thanks to Bruce, Jasmina Tesanovic and Regine Debatty who were so kind to borrow our objects their voices.

Designed and developed together with objective realities has been exhibited at IXDA18 in Lyon FR and at File Festival in San Paolo BR. Can’t wait to try the full experience? Download the VR app from the google play store